Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9 |
The Socket class enables code to make
socket connections and to read and write raw binary data. It is similar
to XMLSocket but does not dictate the format of
the received or transmitted data.
The Socket class is useful for working with servers
that use binary protocols.
When you use this method , consider the Flash Player
security model:
- Data loading is not allowed if the calling file is in the local-with-file-system
sandbox and the target resource is from a network sandbox.
- Data loading is also not allowed if the calling file is from a network sandbox and the
target resource is local.
- The calling file and the network resource being accessed must be in
exactly the same domain. For example, a file at adobe.com can connect only to a server daemon
at adobe.com.
- Websites can permit cross-domain access to a resource through a cross-domain policy file.
However, in Adobe AIR, content in the application
security sandbox (content
installed with the AIR application) are not restricted by these security limitations.
For more information, see the following:
- The security chapter
in the Programming ActionScript 3.0 book and the latest comments on LiveDocs
- The "Understanding AIR Security" section of the "Getting started with Adobe AIR" chapter
in the Developing AIR Applications book.
- The Flash Player 9 Security white paper
View the examples
bytesAvailable:uint
[read-only]
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9 |
The number of bytes of data available for reading in the input buffer.
Your code must access bytesAvailable
to ensure
that sufficient data is available before trying to read
it with one of the read
methods.
Implementation
public function get bytesAvailable():uint
connected:Boolean
[read-only]
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9 |
Indicates whether this Socket object is currently connected.
A call to this property returns a value of true
if the socket
is currently connected, or false
otherwise.
Implementation
public function get connected():Boolean
endian:String
[read-write]
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9 |
Indicates the byte order for the data; possible values are
constants from the flash.utils.Endian class,
Endian.BIG_ENDIAN
or Endian.LITTLE_ENDIAN
.
The default value is Endian.BIG_ENDIAN
.
Implementation
public function get endian():String
public function set endian(value:String):void
See also
objectEncoding:uint
[read-write]
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9 |
Controls the version of AMF used when writing or reading an object.
Implementation
public function get objectEncoding():uint
public function set objectEncoding(value:uint):void
See also
public function Socket(host:String = null, port:int = 0)
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9 |
Creates a Socket object. If no
parameters are specified, an initially disconnected socket
is created. If parameters are specified, a connection
is attempted to the specified host and port.
Parameters
| host:String (default = null ) — The name of the host to connect to. If this parameter is not specified, an initially disconnected socket
is created.
|
|
| port:int (default = 0 ) — The port number to connect to. If this parameter is not specified, an initially disconnected socket
is created.
|
Events
| connect:Event — Dispatched when a network connection has been established. |
|
| ioError:IOErrorEvent — Dispatched when an input/output error
occurs that causes the connection to fail. |
|
| securityError:SecurityErrorEvent — This error occurs in SWF content.
Dispatched if a call to Socket.connect() attempts
to connect either to a server outside the caller's security sandbox or to a port lower than 1024. You
can work around either problem by using a cross-domain policy file on the server. (This restriction is
not placed on AIR content running in the application security sandbox.) For more information
about policy files for sockets, see the "Flash Player Security" chapter in
Programming ActionScript 3.0. |
Throws
| SecurityError — This error occurs in SWF content
for the following reasons:
- Local-with-filesystem files cannot communicate with the Internet. You can
work around this problem by reclassifying this SWF file as local-with-networking or trusted.
This limitation is not set for AIR application content in the application security sandbox.
- You cannot specify a socket port higher than 65535.
|
public function close():void
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9 |
Closes the socket. You cannot read or write any data after the close()
method
has been called.
The close
event is dispatched only when the server
closes the connection; it is not dispatched when you call the close()
method.
You can reuse the Socket object by calling the connect()
method on it again.
Throws
| IOError — The socket could not be closed, or the socket was not open.
|
public function connect(host:String, port:int):void
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9 |
Connects the socket to the specified host and port.
If the connection fails immediately, either an event is dispatched
or an exception is thrown: an error event is dispatched if a host was
specified, and an exception is thrown if no host was specified.
Otherwise, the status of the connection is reported by an event.
If the socket is already connected, the existing connection is closed first.
By default, the value you pass for host
must be in
the same domain and the value you pass for port
must be 1024 or higher.
For example, a SWF file at adobe.com can connect only to a server daemon running at
adobe.com. If you want to connect to a socket on a different host than the one from which
the connecting SWF file was served, or if you want to connect to a port lower than 1024 on any host,
you must obtain an xmlsocket:
policy file from the host to which you are
connecting. Howver, these restrictions do not exist for AIR content in the application
security sandbox. For more information, see the "Flash Player Security" chapter in
Programming ActionScript 3.0.
Parameters
| host:String — The name of the host to connect to. If no host is specified,
the host that is contacted is the host where the calling file
resides. If you do not specify a host, use an event listener to
determine whether the connection was successful.
|
|
| port:int — The port number to connect to.
|
Events
| connect:Event — Dispatched when a network connection has been
established. |
|
| ioError:IOErrorEvent — Dispatched if a host is specified and an
input/output error occurs that causes the connection to fail. |
|
| securityError:SecurityErrorEvent — Dispatched if a call to
Socket.connect() attempts to connect to either
a server outside the caller's security sandbox or to a port
lower than 1024. (This restriction is not placed on AIR content
running in the application security sandbox.) You can work
around either problem by using
a cross-domain policy file on the server. For more information,
see the "Flash Player Security" chapter in Programming
ActionScript 3.0. |
Throws
| IOError — No host was specified and the connection failed.
|
|
| SecurityError — This error occurs in SWF content
for the following reasons:
- Local untrusted SWF files may not communicate with
the Internet. You can work around this by reclassifying the
file as local-with-networking or trusted.
- You cannot specify a socket port higher than 65535.
- In the HTML page that contains the SWF content, the
allowNetworking parameter of the the object
and embed tags is set to "none" .
|
See also
public function flush():void
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9 |
Flushes any accumulated data in the socket's output buffer.
Data written by the write
methods is not
immediately transmitted; it is queued until the
flush()
method is called.
Throws
| IOError — An I/O error occurred on the socket, or the socket is not open.
|
public function readBoolean():Boolean
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9 |
Reads a Boolean value from the socket. After reading a single byte, the
method returns true
if the byte is nonzero, and
false
otherwise.
Returns
| Boolean — A value of true if the byte read is nonzero,
otherwise false .
|
Throws
| EOFError — There is insufficient data available to read.
|
|
| IOError — An I/O error occurred on the socket, or the socket is not open.
|
public function readByte():int
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9 |
Reads a signed byte from the socket.
Returns
| int — A value from -128 to 127.
|
Throws
| EOFError — There is insufficient data available to read.
|
|
| IOError — An I/O error occurred on the socket, or the socket is not open.
|
public function readBytes(bytes:ByteArray, offset:uint = 0, length:uint = 0):void
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9 |
Reads the number of data bytes specified by the length
parameter from the socket. The bytes are read into the specified byte
array, starting at the position indicated by offset
.
Parameters
| bytes:ByteArray — The ByteArray object to read data into.
|
|
| offset:uint (default = 0 ) — The offset at which data reading should begin in the byte
array.
|
|
| length:uint (default = 0 ) — The number of bytes to read. The default value of 0 causes
all available data to be read.
|
Throws
| EOFError — There is insufficient data available to read.
|
|
| IOError — An I/O error occurred on the socket, or the socket is
not open.
|
public function readDouble():Number
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9 |
Reads an IEEE 754 double-precision floating-point number from the socket.
Returns
| Number — An IEEE 754 double-precision floating-point number.
|
Throws
| EOFError — There is insufficient data available to read.
|
|
| IOError — An I/O error occurred on the socket, or the socket is not open.
|
public function readFloat():Number
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9 |
Reads an IEEE 754 single-precision floating-point number from the socket.
Returns
| Number — An IEEE 754 single-precision floating-point number.
|
Throws
| EOFError — There is insufficient data available to read.
|
|
| IOError — An I/O error occurred on the socket, or the socket is not open.
|
public function readInt():int
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9 |
Reads a signed 32-bit integer from the socket.
Returns
| int — A value from -2147483648 to 2147483647.
|
Throws
| EOFError — There is insufficient data available to read.
|
|
| IOError — An I/O error occurred on the socket, or the socket is not open.
|
public function readMultiByte(length:uint, charSet:String):String
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9 |
Reads a multibyte string from the byte stream, using the specified character set.
Parameters
| length:uint — The number of bytes from the byte stream to read.
|
|
| charSet:String — The string denoting the character set to use to interpret the bytes.
Possible character set strings include "shift_jis" , "CN-GB" , and
"iso-8859-1" .
For a complete list, see Supported Character Sets.
Note: If the value for the charSet parameter is not recognized
by the current system, then the application uses the system's default code page as the character set.
For example, a value for the charSet parameter, as in myTest.readMultiByte(22,
"iso-8859-01") that uses 01 instead of 1 might work on your
development machine, but not on another machine. On the other machine, the application
will use the system's default code page.
|
Returns
| String — A UTF-8 encoded string.
|
Throws
| EOFError — There is insufficient data available to read.
|
public function readObject():*
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9 |
Reads an object from the socket, encoded in AMF serialized format.
Returns
| * — The deserialized object
|
Throws
| EOFError — There is insufficient data available to read.
|
|
| IOError — An I/O error occurred on the socket, or the socket is not open.
|
See also
public function readShort():int
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9 |
Reads a signed 16-bit integer from the socket.
Returns
| int — A value from -32768 to 32767.
|
Throws
| EOFError — There is insufficient data available to read.
|
|
| IOError — An I/O error occurred on the socket, or the socket is not open.
|
public function readUnsignedByte():uint
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9 |
Reads an unsigned byte from the socket.
Returns
| uint — A value from 0 to 255.
|
Throws
| EOFError — There is insufficient data available to read.
|
|
| IOError — An I/O error occurred on the socket, or the socket is not open.
|
public function readUnsignedInt():uint
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9 |
Reads an unsigned 32-bit integer from the socket.
Returns
| uint — A value from 0 to 4294967295.
|
Throws
| EOFError — There is insufficient data available to read.
|
|
| IOError — An I/O error occurred on the socket, or the socket is not open.
|
public function readUnsignedShort():uint
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9 |
Reads an unsigned 16-bit integer from the socket.
Returns
| uint — A value from 0 to 65535.
|
Throws
| EOFError — There is insufficient data available to read.
|
|
| IOError — An I/O error occurred on the socket, or the socket is not open.
|
public function readUTF():String
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9 |
Reads a UTF-8 string from the socket. The string is assumed to be prefixed
with an unsigned short integer that indicates the length in bytes.
Returns
Throws
| EOFError — There is insufficient data available to read.
|
|
| IOError — An I/O error occurred on the socket, or the socket is not open.
|
public function readUTFBytes(length:uint):String
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9 |
Reads the number of UTF-8 data bytes specified by the length
parameter from the socket, and returns a string.
Parameters
| length:uint — The number of bytes to read.
|
Returns
Throws
| EOFError — There is insufficient data available to read.
|
|
| IOError — An I/O error occurred on the socket, or the socket is not open.
|
public function writeBoolean(value:Boolean):void
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9 |
Writes a Boolean value to the socket. This method writes a single byte,
with either a value of 1 (true
) or 0 (false
).
Note: Data written by this method is not
immediately transmitted; it is queued until the flush()
method is called.
Parameters
| value:Boolean — The value to write to the socket: 1 (true ) or 0 (false ).
|
Throws
| IOError — An I/O error occurred on the socket, or the socket is not open.
|
See also
public function writeByte(value:int):void
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9 |
Writes a byte to the socket.
Note: Data written by this method is not
immediately transmitted; it is queued until the flush()
method is called.
Parameters
| value:int — The value to write to the socket. The low 8 bits of the
value are used; the high 24 bits are ignored.
|
Throws
| IOError — An I/O error occurred on the socket, or the socket is not open.
|
See also
public function writeBytes(bytes:ByteArray, offset:uint = 0, length:uint = 0):void
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9 |
Writes a sequence of bytes from the specified byte array. The write
operation starts at the position specified by offset
.
If you omit the length
parameter the default
length of 0 causes the method to write the entire buffer starting at
offset
.
If you also omit the offset
parameter, the entire buffer is written.
If offset
or length
is out of range, they are adjusted to match the beginning and end
of the bytes
array.
Note: Data written by this method is not
immediately transmitted; it is queued until the flush()
method is called.
Parameters
| bytes:ByteArray — The ByteArray object to write data from.
|
|
| offset:uint (default = 0 ) — The zero-based offset into the bytes ByteArray
object at which data writing should begin.
|
|
| length:uint (default = 0 ) — The number of bytes to write. The default value of 0 causes
the entire buffer to be written, starting at the value specified by
the offset parameter.
|
Throws
| IOError — An I/O error occurred on the socket, or the socket is not open.
|
See also
public function writeDouble(value:Number):void
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9 |
Writes an IEEE 754 double-precision floating-point number to the socket.
Note: Data written by this method is not
immediately transmitted; it is queued until the flush()
method is called.
Parameters
| value:Number — The value to write to the socket.
|
Throws
| IOError — An I/O error occurred on the socket, or the socket is not open.
|
See also
public function writeFloat(value:Number):void
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9 |
Writes an IEEE 754 single-precision floating-point number to the socket.
Note: Data written by this method is not
immediately transmitted; it is queued until the flush()
method is called.
Parameters
| value:Number — The value to write to the socket.
|
Throws
| IOError — An I/O error occurred on the socket, or the socket is not open.
|
See also
public function writeInt(value:int):void
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9 |
Writes a 32-bit signed integer to the socket.
Note: Data written by this method is not
immediately transmitted; it is queued until the flush()
method is called.
Parameters
| value:int — The value to write to the socket.
|
Throws
| IOError — An I/O error occurred on the socket, or the socket is not open.
|
See also
public function writeMultiByte(value:String, charSet:String):void
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9 |
Writes a multibyte string from the byte stream, using the specified character set.
Note: Data written by this method is not
immediately transmitted; it is queued until the flush()
method is called.
Parameters
| value:String — The string value to be written.
|
|
| charSet:String — The string denoting the character set to use to interpret the bytes.
Possible character set strings include "shift_jis" , "CN-GB" ,
and "iso-8859-1" . For a complete list, see
Supported Character Sets.
|
See also
public function writeObject(object:*):void
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9 |
Write an object to the socket in AMF serialized format.
Note: Data written by this method is not
immediately transmitted; it is queued until the flush()
method is called.
Parameters
| object:* — The object to be serialized.
|
Throws
| IOError — An I/O error occurred on the socket, or the socket is not open.
|
See also
public function writeShort(value:int):void
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9 |
Writes a 16-bit integer to the socket. The bytes written are as follows:
(v >> 8) & 0xff v & 0xff
The low 16 bits of the parameter are used; the high 16 bits
are ignored.
Note: Data written by this method is not
immediately transmitted; it is queued until the flush()
method is called.
Parameters
| value:int — The value to write to the socket.
|
Throws
| IOError — An I/O error occurred on the socket, or the socket is not open.
|
See also
public function writeUnsignedInt(value:uint):void
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9 |
Writes a 32-bit unsigned integer to the socket.
Note: Data written by this method is not
immediately transmitted; it is queued until the flush()
method is called.
Parameters
| value:uint — The value to write to the socket.
|
Throws
| IOError — An I/O error occurred on the socket, or the socket is not open.
|
See also
public function writeUTF(value:String):void
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9 |
Writes the following data to the socket: a 16-bit unsigned integer, which
indicates the length of the specified UTF-8 string in bytes, followed by
the string itself.
Before writing the string, the method calculates the number of bytes
needed to represent all characters of the string.
Note: Data written by this method is not
immediately transmitted; it is queued until the flush()
method is called.
Parameters
| value:String — The string to write to the socket.
|
Throws
| RangeError — The length is larger than 65535.
|
|
| IOError — An I/O error occurred on the socket, or the socket is not open.
|
See also
public function writeUTFBytes(value:String):void
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9 |
Writes a UTF-8 string to the socket.
Note: Data written by this method is not
immediately transmitted; it is queued until the flush()
method is called.
Parameters
| value:String — The string to write to the socket.
|
Throws
| IOError — An I/O error occurred on the socket, or the socket is not open.
|
See also
Event Object Type: flash.events.Event
Event.type property = flash.events.Event.CLOSE
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9 |
Dispatched when the server closes the socket connection.
The close
event is dispatched only when the server
closes the connection; it is not dispatched when you call the Socket.close()
method.
The
Event.CLOSE
constant defines the value of the
type
property of a
close
event object.
This event has the following properties:
Property | Value |
bubbles | false |
cancelable | false ; there is no default behavior to cancel. |
currentTarget | The object that is actively processing the Event
object with an event listener. |
target | The object whose connection has been closed. |
Event Object Type: flash.events.Event
Event.type property = flash.events.Event.CONNECT
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9 |
Dispatched when a network connection has been established.
The
Event.CONNECT
constant defines the value of the
type
property of a
connect
event object.
This event has the following properties:
Property | Value |
bubbles | false |
cancelable | false ; there is no default behavior to cancel. |
currentTarget | The object that is actively processing the Event
object with an event listener. |
target | The Socket or XMLSocket object that has established a network connection. |
Event Object Type: flash.events.IOErrorEvent
IOErrorEvent.type property = flash.events.IOErrorEvent.IO_ERROR
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9 |
Dispatched when an input/output error occurs that causes a send or load operation to fail.
Defines the value of the
type
property of an
ioError
event object.
This event has the following properties:
Property | Value |
bubbles | false |
cancelable | false ; there is no default behavior to cancel. |
currentTarget | The object that is actively processing the Event
object with an event listener. |
errorID | A reference number associated with the specific error. |
target | The network object experiencing the input/output error. |
text | Text to be displayed as an error message. |
Event Object Type: flash.events.SecurityErrorEvent
SecurityErrorEvent.type property = flash.events.SecurityErrorEvent.SECURITY_ERROR
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9 |
Dispatched if a call to Socket.connect()
attempts to connect either to a server outside the caller's security sandbox or to a port lower than 1024.
The
SecurityErrorEvent.SECURITY_ERROR
constant defines the value of the
type
property of a
securityError
event object.
This event has the following properties:
Property | Value |
bubbles | false |
cancelable | false ; there is no default behavior to cancel. |
currentTarget | The object that is actively processing the Event
object with an event listener. |
target | The network object reporting the security error. |
text | Text to be displayed as an error message. |
See also
Event Object Type: flash.events.ProgressEvent
ProgressEvent.type property = flash.events.ProgressEvent.SOCKET_DATA
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9 |
Dispatched when a socket has received data.
Events of type socketData
do not use the ProgressEvent.bytesTotal
property.
Defines the value of the
type
property of a
socketData
event object.
This event has the following properties:
Property | Value |
bubbles | false |
cancelable | false ; there is no default behavior to cancel. |
currentTarget | The object that is actively processing the Event. |
bytesLoaded | The number of items or bytes loaded at the time the listener processes the event. |
bytesTotal | 0; this property is not used by socketData event objects. |
target | The Socket object reporting progress. |
The following example reads from and writes to a socket and outputs information
transmitted during socket events. Highlights of the example follow:
- The constructor creates a
CustomSocket
instance named socket
and passes the
host name localhost
and port 80 as arguments. Since CustomSocket
extends
Socket, a call to super()
calls Socket's constructor with localhost
as the
host name and 80 as the port number.
- The example then calls the
configureListeners()
method, which adds listeners for
Socket events.
Note: To run the example, you need a server running on the same domain
where the SWF resides (in the example, localhost
) and listening on port 80.
package {
import flash.display.Sprite;
public class SocketExample extends Sprite {
public function SocketExample() {
var socket:CustomSocket = new CustomSocket("localhost", 80);
}
}
}
import flash.errors.*;
import flash.events.*;
import flash.net.Socket;
class CustomSocket extends Socket {
private var response:String;
public function CustomSocket(host:String = null, port:uint = 0) {
super(host, port);
configureListeners();
}
private function configureListeners():void {
addEventListener(Event.CLOSE, closeHandler);
addEventListener(Event.CONNECT, connectHandler);
addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler);
addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityErrorHandler);
addEventListener(ProgressEvent.SOCKET_DATA, socketDataHandler);
}
private function writeln(str:String):void {
str += "\n";
try {
writeUTFBytes(str);
}
catch(e:IOError) {
trace(e);
}
}
private function sendRequest():void {
trace("sendRequest");
response = "";
writeln("GET /");
flush();
}
private function readResponse():void {
var str:String = readUTFBytes(bytesAvailable);
response += str;
}
private function closeHandler(event:Event):void {
trace("closeHandler: " + event);
trace(response.toString());
}
private function connectHandler(event:Event):void {
trace("connectHandler: " + event);
sendRequest();
}
private function ioErrorHandler(event:IOErrorEvent):void {
trace("ioErrorHandler: " + event);
}
private function securityErrorHandler(event:SecurityErrorEvent):void {
trace("securityErrorHandler: " + event);
}
private function socketDataHandler(event:ProgressEvent):void {
trace("socketDataHandler: " + event);
readResponse();
}
}
© 2004-2007 Adobe Systems Incorporated. All rights reserved.
Tue Mar 18 2008, 12:59 PM GMT-07:00