Package | fl.transitions.easing |
Class | public class Strong |
Inheritance | Strong ![]() |
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9.0 |
See also
Method | Defined By | ||
---|---|---|---|
[static]
The easeIn() method starts motion from zero velocity
and then accelerates motion as it executes.
| Strong | ||
[static]
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the motion from a zero velocity, accelerate motion,
then decelerate to a zero velocity.
| Strong | ||
[static]
The easeOut() method starts motion fast
and then decelerates motion to a zero velocity as it executes.
| Strong | ||
![]() |
Indicates whether an object has a specified property defined.
| Object | |
![]() |
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter.
| Object | |
![]() |
Indicates whether the specified property exists and is enumerable.
| Object | |
![]() |
Sets the availability of a dynamic property for loop operations.
| Object | |
![]() |
Returns the string representation of the specified object.
| Object | |
![]() |
Returns the primitive value of the specified object.
| Object |
easeIn | () | method |
public static function easeIn(t:Number, b:Number, c:Number, d:Number):Number
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9.0 |
The easeIn()
method starts motion from zero velocity
and then accelerates motion as it executes.
Parameters
t:Number — Specifies the current time, between 0 and duration inclusive.
|
|
b:Number — Specifies the initial value of the animation property.
|
|
c:Number — Specifies the total change in the animation property.
|
|
d:Number — Specifies the duration of the motion.
|
Number — The value of the interpolated property at the specified time.
|
See also
Strong.easeIn
easing function:
import fl.transitions.*; import fl.transitions.easing.*; stage.frameRate = 31; var box:Sprite = new Sprite(); box.graphics.beginFill(Math.random() * 0xFFFFFF); box.graphics.drawRect(0, 0, 100, 350); box.graphics.endFill(); box.x = 50; box.y = 10; addChild(box); var startValue:Number = box.x; var finishValue:Number = 400; var duration:Number = 3; var myTween:Tween = new Tween(box, "x", Strong.easeIn, startValue, finishValue, duration, true); myTween.looping = true;
easeInOut | () | method |
public static function easeInOut(t:Number, b:Number, c:Number, d:Number):Number
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9.0 |
The easeInOut()
method combines the motion
of the easeIn()
and easeOut()
methods
to start the motion from a zero velocity, accelerate motion,
then decelerate to a zero velocity.
Parameters
t:Number — Specifies the current time, between 0 and duration inclusive.
|
|
b:Number — Specifies the initial value of the animation property.
|
|
c:Number — Specifies the total change in the animation property.
|
|
d:Number — Specifies the duration of the motion.
|
Number — The value of the interpolated property at the specified time.
|
See also
Strong.easeInOut
easing function:
import fl.transitions.*; import fl.transitions.easing.*; stage.frameRate = 31; var box:Sprite = new Sprite(); box.graphics.beginFill(Math.random() * 0xFFFFFF); box.graphics.drawRect(0, 0, 100, 350); box.graphics.endFill(); box.x = 50; box.y = 10; addChild(box); var startValue:Number = box.x; var finishValue:Number = 400; var duration:Number = 3; var myTween:Tween = new Tween(box, "x", Strong.easeInOut, startValue, finishValue, duration, true); myTween.looping = true;
easeOut | () | method |
public static function easeOut(t:Number, b:Number, c:Number, d:Number):Number
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9.0 |
The easeOut()
method starts motion fast
and then decelerates motion to a zero velocity as it executes.
Parameters
t:Number — Specifies the current time, between 0 and duration inclusive.
|
|
b:Number — Specifies the initial value of the animation property.
|
|
c:Number — Specifies the total change in the animation property.
|
|
d:Number — Specifies the duration of the motion.
|
Number — The value of the interpolated property at the specified time.
|
See also
Strong.easeOut
easing function:
import fl.transitions.*; import fl.transitions.easing.*; stage.frameRate = 31; var box:Sprite = new Sprite(); box.graphics.beginFill(Math.random() * 0xFFFFFF); box.graphics.drawRect(0, 0, 100, 350); box.graphics.endFill(); box.x = 50; box.y = 10; addChild(box); var startValue:Number = box.x; var finishValue:Number = 400; var duration:Number = 3; var myTween:Tween = new Tween(box, "x", Strong.easeOut, startValue, finishValue, duration, true); myTween.looping = true;